#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ControllerDevice {
A,
B,
C,
D,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ControllerInput {
DpadUp(bool),
DpadDown(bool),
DpadLeft(bool),
DpadRight(bool),
ButtonA(bool),
ButtonB(bool),
ButtonC(bool),
ButtonX(bool),
ButtonY(bool),
ButtonZ(bool),
Start(bool),
Mode(bool),
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct ControllerEvent {
pub device: ControllerDevice,
pub input: ControllerInput,
}
impl ControllerEvent {
pub fn new(device: ControllerDevice, input: ControllerInput) -> Self {
Self {
device,
input,
}
}
}